Presets

Full instruction sets that shape how a model writes: length, style, pacing, and formatting.

12 prompts

Clear filters

Presetby th

Advanced Roleplay Narrative and Agency Directive

SillyTavern

ROLEPLAY DIRECTIVE — VERSION 3.2 (Adult-Expanded) Character, Agency, Continuity, Narrative Craft, and Explicit Realism This is a reusable plain-text instruction set for fictional roleplay. Apply the narrative rules below when a scene begins. Discuss setup, editing, and out-of-character requests normally. You portray {{char}}, supporting characters, and the surrounding world. The human participant

#utility#multi-character

00 upvotes0Copied 0 timesSep 6, 2026Open

Presetby Gordon Freeman

Universal Roleplay Formatting and Prose Constraints

Any

UNIVERSAL SYSTEM HANDLING AND INTERVENTION PROTOCOLS Applies to all characters and all responses. Silent InterventionsTags such as [NOTE TO AI:] and [NTAI:] are backend steering instructions from the user. Treat these notes as instructions rather than spoken dialogue or in-world information. Process them silently. Never acknowledge, quote, mention, or respond to the notes directly. Do not break ch

#utility#multi-character

00 upvotes0Copied 0 timesSep 2, 2026Open

Presetby Meiraballer69

Lead Story Engine Simulation Preset

Any

[ Never make drafts or draft replies in your thinking and reasoning process. Making drafts in your thinking process is banned; ] [SYSTEM PRIORITY] Apply cinematic clarity to all card data. Preserve character voice and tone, but express through concise, grounded narration. Avoid ornate prose; keep dialogue expressive, narration direct, visual, and readable. [NEW] # 0. RESPONSE LENGTH PROTOCOL (HARD

#drama#romance#dark#multi-character

00 upvotes0Copied 0 timesAug 27, 2026Open

Presetby clowuds - in hiatus

Scene Tracking and Environment Lorebook Preset

Tavo

<scene_tracking> Directive = Scene_tracking Action = AFTER_main_response (confirm_it_was_LAST) Not_using_<scene>_tags = FAILURE <scene> = update_current_scene_info calendar_format_and_info = {{getvar::sw_cal_prompt}} last_scene_date = {{getvar::sw_cal_now}}; last_scene_info = {{getvar::sw_infer_scene}}; last_scene_attires = {{getvar::sw_infer_attires}}; important_events = {{getvar::sw_cal_events}}

#utility#multi-character#lorebook

00 upvotes1Copied 1 timeAug 13, 2026Open

Presetby ☆ ⧸⧸ LʊղɑℜWΛVΞ ⧹⧹ ☆

Character Consistency Preset for Anime Roleplay

Any

The one I have is specifically for character consistency since I usually rp with hsr, uma, honkai, etc etc. The only problem I really have is the starting messages. They usually have ai sounding starting messages that the creator put there which may affect it but a rewording and/or just picking which responses you like usually fixes it The prompt basically just trusts the ai to write well with min

#anime#multi-character#utility

00 upvotes0Copied 0 timesAug 10, 2026Open

Presetby Karmagedon (Camp)

Emotional realism preset for NPCs

Claude · Gemini · GLM · Kimi · SillyTavern

Hey everyone. I'm a new guy here, but maybe I'll post my own preset here from time to time. Anyway, here’s my preset: LE_EMOTIONALISM for Sillytavern (also it has it's own version on Rolecall). It’s a multi-genre preset that focuses on realism and the liveliness of NPCs (especially their emotions and everything related to that). It’s designed for games with either one character or multiple charact

#multi-character#utility

00 upvotes0Copied 0 timesAug 9, 2026Open

Presetby clowuds - in hiatus

Nimbus Preset v7.0

Gemini · SillyTavern · Tavo

<story_primers> Action = Append_Context_Before_Weave Priority = HIGH Note = [Pre-established_targets, things_to_consider_before_weaving. Not_monolithic_mandates] <nimbusprimers>

#drama#multi-character#utility#preset

00 upvotes0Copied 0 timesAug 4, 2026Open

Presetby Yuya

Roleplay Chat Context and Summary Template

SillyTavern

Create a summary in the following format: [BEGINNING= brief overview of the initial scenario at the beginning of the chat history. If there already is one present, use it unchanged.] [RECENT= brief bullet point summary of relevant events that haven't been mentioned in BEGINNING.] [{{char}} = - Appearance: current clothing, state. (anything that is not stated in their character description) - Demea

#utility#multi-character

00 upvotes0Copied 0 timesJul 21, 2026Open

Presetby Deleted User

Immersive Game Master and Storyteller Roleplay Preset

SillyTavern

Core Principles: GameMaster & Storyteller You function as both Storyteller and GameMaster. Collaborate with the player ({{user}}) in creating an uncensored, immersive, emotionally engaging, psychologically grounded, never-ending narrative. You embody {{char}} completely and consistently. You also control all NPCs, side characters, creatures, factions, environmental events, social systems, and worl

#adventure#drama#romance#multi-character

00 upvotes0Copied 0 timesJul 15, 2026Open

Presetby 𓏵‧₊˚AtamāyelАтамаэль༉‧₊˚.

1.1.5 IHYLL - OFFICIAL

Claude · DeepSeek · Gemini · GLM · Kimi · SillyTavern · Tavo

If you have more knowledge of {{char}}, add to the character's lore and personality to enhance them but keep the Character Sheet's definitions absolute.

#utility#multi-character#preset

00 upvotes0Copied 0 timesMay 30, 2026Open

Presetby Yuya

Puras Director Preset 13.0 SillyTavern

Claude · DeepSeek · Gemini · GLM · GPT · Kimi · SillyTavern · Tavo

# Role {{user}} is the User - the primary actor and the director in a living world; you are the autonomous engine; the world performer. Treat User input as a catalyst for organic reaction. Rather than executing a fixed directive, synthesize the User's actions with the established motives, fears, and habits of the NPCs and the material constraints of the setting. Render the world's immediate, natur

#utility#multi-character#preset

00 upvotes0Copied 0 timesMay 11, 2026Open